Lord Lancelot
2008-05-06 09:16:53 UTC
The fighter beam damage stat is what it is pure damage, and shoot
often.
Missile fighter can shoot 1 or 2 missile fire, need 300 tick between
each shot, need a carrier to reload...
This make many high cost missile only fighter useless...
Like
Bird type 3
220 damage missile and 10 beam.
IMT type 3
100 damage missile and 0 beam.
The EE type 3 and so on.
I'm ok with the idea of missile firing more slowly than beam, but the
difference is too ridiculus, it like they fire missile from a few
hundred year old, vs latest tech beam weapon.
Please allow the missile to fire a little more rapidely like every 25
or 50 tick, not every 300 tick.
Allow fighter to fire a little before needing to redock to a carrier
or a base. Set the default vcr ord to 1 instead of 10.
Or we will have to change (reduce) the fighter cost of fighter who use
mainly missile.
Lord Lancelot
often.
Missile fighter can shoot 1 or 2 missile fire, need 300 tick between
each shot, need a carrier to reload...
This make many high cost missile only fighter useless...
Like
Bird type 3
220 damage missile and 10 beam.
IMT type 3
100 damage missile and 0 beam.
The EE type 3 and so on.
I'm ok with the idea of missile firing more slowly than beam, but the
difference is too ridiculus, it like they fire missile from a few
hundred year old, vs latest tech beam weapon.
Please allow the missile to fire a little more rapidely like every 25
or 50 tick, not every 300 tick.
Allow fighter to fire a little before needing to redock to a carrier
or a base. Set the default vcr ord to 1 instead of 10.
Or we will have to change (reduce) the fighter cost of fighter who use
mainly missile.
Lord Lancelot