General Khael
2008-07-15 08:00:04 UTC
Has anyone else seen a phenomenon of launching supply pods and some of
them not launching until a turn later? I know that the host run will
actually save pod launches for later turns if there are not enough
goods to meet the order, but all items podded off have a surplus
remaining on the base. I'm currently simming a start off game with
the Privies so the only thing I can think of is that the supplies that
I have transported down to the base and then fast hyped away are not
counted by the base for the pod launching queue this turn and then the
feature of launching one turn later kicks in... anyone? Where should
a yig file go these days? Does anyone want it?
GK
them not launching until a turn later? I know that the host run will
actually save pod launches for later turns if there are not enough
goods to meet the order, but all items podded off have a surplus
remaining on the base. I'm currently simming a start off game with
the Privies so the only thing I can think of is that the supplies that
I have transported down to the base and then fast hyped away are not
counted by the base for the pod launching queue this turn and then the
feature of launching one turn later kicks in... anyone? Where should
a yig file go these days? Does anyone want it?
GK