GFM GToeroe
2008-05-22 07:58:57 UTC
Hi!
After playing again an own game and after a couple of sims I have the
impression that either
SC are too strong or fighters are too weak.
What I'm thinking about is
- reducing the used blast of SCs when tryxing to penetrate the armor
of the wing's fighter by from 20 to 15 (earlier it was 10 and we have
changed it to 20)
- increasing the armor drain of beams and missiles by 25%
- increasing the hull damage of missiles by 25%
- Introducing the armor piercing feature of missiles when firing at
ships
- introducing (better) hconfig parameter to control it
And when I'm working on this I will also introduce the SC spread fire
(which will not increase the maximum possible number of killed
fighters per SC shot but let the same shot effect several fighters in
the neighborhood).
I will also introduce a more special way evasive and attack mods
effect different object types (e.g. evasive of ships have less meaning
for fighter missiles).
Any comments, wishes, tips and hints?
GFM GToeroe
After playing again an own game and after a couple of sims I have the
impression that either
SC are too strong or fighters are too weak.
What I'm thinking about is
- reducing the used blast of SCs when tryxing to penetrate the armor
of the wing's fighter by from 20 to 15 (earlier it was 10 and we have
changed it to 20)
- increasing the armor drain of beams and missiles by 25%
- increasing the hull damage of missiles by 25%
- Introducing the armor piercing feature of missiles when firing at
ships
- introducing (better) hconfig parameter to control it
And when I'm working on this I will also introduce the SC spread fire
(which will not increase the maximum possible number of killed
fighters per SC shot but let the same shot effect several fighters in
the neighborhood).
I will also introduce a more special way evasive and attack mods
effect different object types (e.g. evasive of ships have less meaning
for fighter missiles).
Any comments, wishes, tips and hints?
GFM GToeroe