Discussion:
Bug in growth calculation...
(too old to reply)
clausimu
2008-05-29 21:33:34 UTC
Permalink
I guess this is more or less for Magik - and anyone else who wants to
verify:

My simulations show that there appears to be an error when calculating
the growth modifier for undercities (I'm talking about the growth
bonus for the first 30 undercities here). Host only considers full
undercities (with 100.000 cols) but not undercities with 50.000 -
99.999 cols. I suspect it is just a rounding error. I have not tested
this for cities nor for the effect that undercities have on the growth
limitation imposed by cities. But I guess it would be worthwile to
check the rounding for these as well.

I can't really file a bug report at Drewhead's site (that
automatically notifies Magik) since I found this in a private
simluation. I hope he'll notice it here...

Anyway, it's not a showstopper - but certainly worthwile noting (and
probably easy to fix). If anybody is interested in hard facts - I can
supply information in a spreadsheet format that implies this.

See you in space,

Claudius
Magik
2008-05-30 02:40:44 UTC
Permalink
Post by clausimu
My simulations show that there appears to be an error when calculating
the growth modifier for undercities (I'm talking about the growth
bonus for the first 30 undercities here). Host only considers full
undercities (with 100.000 cols) but not undercities with 50.000 -
99.999 cols. I suspect it is just a rounding error. I have not tested
this for cities nor for the effect that undercities have on the growth
limitation imposed by cities. But I guess it would be worthwile to
check the rounding for these as well.
It isn't a bug. In fact, most rounding will be fixed soon so that
they follow the written rules and not what players are used to. Yes,
1 city only needs 50k colonist to be active currently, but the rules
state that it needs 100k, so 100k it will be. That will change with
the fix of the rounding. This undercity situation is just one of
those fixes.
Post by clausimu
I can't really file a bug report at Drewhead's site (that
automatically notifies Magik) since I found this in a private
simluation. I hope he'll notice it here...
You can file host bug reports by zipping up your .TNx, .YGx, and .FIG
file and emailing it.

Thanks for your diligence,
Magik
clausimu
2008-05-30 05:35:42 UTC
Permalink
Post by Magik
It isn't a bug. In fact, most rounding will be fixed soon so that
they follow the written rules and not what players are used to.
Sounds good to me. Planets4 can definitely benefit from this kind of
approach.

I hereby retract my "bug call" and gladly accept the explanation of
the Master of Magik.

Claudius

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