Post by Lord Lancelothttp://planets4.hood-net.org/wiki/index.php/Host_213e
Fixed: Enhanced stand off mode in VCR combat.
How ?
I noticed that units at the border seem to turn around too late. So unit now
should doit earlier.
And especially if the stand off range is very small or zero object have
avery low chance to reach this stand off goal. There is code which checks if
a unit tries too long unsuccessful to reach the stand off goal. Then it
switches to a orbitting mode for a while with the hope to get better chances
for the next attempt. But with extreme small stand off ranged units break
their maneuver although they are very close. So the code checks additionally
if the object has recently fired at other targets. If yes then the stand off
maneuver will be continued.
Post by Lord LancelotChanged Wing firing rate adjusted slightly.
I guess the bonus for generator values above 10:
IF cF < g_fig(71) THEN
IF RND < cF / g_fig(71) THEN cShotLimit = 1 ELSE
cShotLimit = 0
' // fighterGen bonus (mean)
' // 1 0
' // 4 0
' // 5 0
' // 10 0
' // 11 0.1
' // 15 0.5
' // 20 1
' // 25 1.33
' // 30 1.5
' // 110 1.9
IF RND < OddsCompetition(fighterGen(k, z) - 10, 10)
THEN cShotLimit = cShotLimit + 2
ELSE
IF cF < 10000 THEN
cShotLimit = cF / g_fig(71)
ELSE
cShotLimit = 10000 / g_fig(71)
END IF
END IF
Rick?
Post by Lord LancelotMore or less powerful ?
More.
Gabor