Discussion:
Minor Log bug concerning resorts
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Doc Who
2008-07-08 22:56:11 UTC
Permalink
This turn I got the following log on a base with two (2) resorts, one
...
Purchased for: 1095 mc
Out of 50 Ordered
Sensor Profile: 640
Building Structure: Resort Count: 1
Our 3 active resorts are increasing colonist happiness by 8. 30 food
and 6 supplies were consumed. 11004 new colonists were attracted by
the resorts.
...
food and supply usage are okay, but 3 active resorts?
Joyride
Point here. I think. Game said Resorts use med. The test game I am running with the new host and all. Are not using the med on my planets. So why
would I make meds if I don't need them?

Where is the V4bate site now sitting? I have lost it again but I find my downloads at Drewhead site.
Using beta23. Host 213. Planet 65.
Nyh
2008-07-10 11:24:51 UTC
Permalink
It's not a bug, is't a feature. You can get more info at the wiki:
http://planets4.hood-net.org/wiki/index.php/Main_Page

BTW it would be great to explain this behaviour in the log when it
happens, as everybody uses to report this as a bug...

Nyh
Post by Doc Who
This turn I got the following log on a base with two (2) resorts, one
...
Purchased for:  1095 mc
Out of  50 Ordered
Sensor Profile: 640
Building Structure: Resort Count:  1
Our 3 active resorts are increasing colonist happiness by 8. 30 food
and 6 supplies were consumed.  11004 new colonists were attracted by
the resorts.
...
food and supply usage are okay, but 3 active resorts?
Joyride
Point here. I think. Game said Resorts use med. The test game I am running with the new host and all. Are not using the med on my planets. So why
would I make meds if I don't need them?
Where is the V4bate site now sitting? I have lost it again but I find my downloads at Drewhead site.
Using beta23. Host 213. Planet 65.
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