Discussion:
Scanning too good to be true
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Phaidros
2008-07-12 22:29:13 UTC
Permalink
I have the impression that scanning works too effectively up to the
very edge of a ship's scanning range.

My mathematical skills aren't strong enough to derive the probability
of detection and identification that result from 46 scan pulses (5
ahead of the movement phase, 40 during the movement phase, 1 after the
movement phase), but it seems, the overall probability of at least one
successful detection/identification pulse during a turn goes easily
above 100 percent even when set against a low enemy scan profile.

Phaidros
Magik
2008-07-13 05:58:28 UTC
Permalink
It also depends on the target. Some are automatically detected
(planetary systems) and others just plain make it easy for you like a
Phaeton moving at 380 with a sensor profile of 30k.

Magik
rumata
2008-07-13 06:06:54 UTC
Permalink
Post by Phaidros
I have the impression that scanning works too effectively up to the
very edge of a ship's scanning range.
My mathematical skills aren't strong enough to derive the probability
of detection and identification that result from 46 scan pulses (5
ahead of the movement phase, 40 during the movement phase, 1 after the
movement phase), but it seems, the overall probability of at least one
successful detection/identification pulse during a turn goes easily
above 100 percent even when set against a low enemy scan profile.
My tests (fairly recent, host 210+) don't confirm this. To get close
to full coverage you need many scanners (20+). Hence swarms of cheap,
dispersed scouts with decent (say 300) scan range are heaps better
than the odd ship with very long range (600+) scanners.

The same tests also showed that the Long Range Mine Detector is still
broken.

Cheers,
Michael
Phaidros
2008-07-13 09:56:05 UTC
Permalink
Post by rumata
Post by Phaidros
I have the impression that scanning works too effectively up to the
very edge of a ship's scanning range.
My mathematical skills aren't strong enough to derive the probability
of detection and identification that result from 46 scan pulses (5
ahead of the movement phase, 40 during the movement phase, 1 after the
movement phase), but it seems, the overall probability of at least one
successful detection/identification pulse during a turn goes easily
above 100 percent even when set against a low enemy scan profile.
My tests (fairly recent, host 210+) don't confirm this. To get close
to full coverage you need many scanners (20+). Hence swarms of cheap,
dispersed scouts with decent (say 300) scan range are heaps better
than the odd ship with very long range (600+) scanners.
The same tests also showed that the Long Range Mine Detector is still
broken.
Cheers,
Michael
You're right. I found the reason.

Phaidros
Phaidros
2008-07-14 12:57:18 UTC
Permalink
Post by rumata
My tests (fairly recent, host 210+) don't confirm this. To get close
to full coverage you need many scanners (20+). Hence swarms of cheap,
dispersed scouts with decent (say 300) scan range are heaps better
than the odd ship with very long range (600+) scanners.
The same tests also showed that the Long Range Mine Detector is still
broken.
Cheers,
Michael
You're probably right. It may have been just a real lucky radar ping.

Phaidros
Sebastian
2008-07-15 21:06:37 UTC
Permalink
Post by rumata
The same tests also showed that the Long Range Mine Detector is still
broken.
Playing privs a LRMD has give me information about a _lot_ of minefield
I haven't been aware of before exactly the turn I captured the ship. So
I guess it is working.

Sebastian
rumata
2008-07-16 04:16:17 UTC
Permalink
Post by Sebastian
Post by rumata
The same tests also showed that the Long Range Mine Detector is still
broken.
Playing privs a LRMD has give me information about a _lot_ of minefield
I haven't been aware of before exactly the turn I captured the ship. So
I guess it is working.
I just re-did my test with host 213h. LRMD does not work. Either it
depends on the circumstances (e.g. tied to scanners), or you just got
lucky with scanning in that particular turn.

Methodology:
Script: Echo cluster; one UEA base roughly in the center
-450 MCBR distributed in packs of 10 from the UEA base to the north-
west corner
-450 Cat's Paws from the base to the south-west corner
-450 Annihilation class cubes from the base to north eastern corner
(scanners passive, speed 0)

Turn 1:
-order all MCBRs to lay one 500 ord Grav-minefield (uncloaked)
-order all Paws to lay one 500 ord Nova-minefield (uncloaked)
-turn LRMD on on all cubes

--> roughly 600 minefields should be in range of some of the LRMDs.

Run for a few turns, and check the Borgs rst: Not a single minefield
scanned.

Cheers,
Michael
Sebastian
2008-07-16 20:45:12 UTC
Permalink
I just got to know that it you get the full scan if you have already
contact data. I have a lot of unknown scans in that area:) So it works
partly I would say :)

Sebastian

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