GFM GToeroe
2008-05-06 08:23:54 UTC
Hi!
Without changing the current sandcaster mechanics totally I want to
circumvent the current issue that the mean number of killed fighters
by a SC shot favours small wings.
If you send a 100er wing of one type and it get a critical hit then
amost 30 fighters are killed:
15 * (30/100) + 30 * (1-30/100) = 25.5
If you split the 100er wing to 10 wings á ten then the mean number of
killed fighters ~ 5.
So I started to write code which let the SC fire at all wings which
are currently in the weapon target list (btw: each object can have up
tp 10 targets in its weapon target list).
The number of killed fighters per type per spread shot is limited to
30. So if the first wings was hit and 10 fighters are killed then the
max number of killed fighter for the next wing is only 20 and so on.
If a ship was hit the it is assumed that the SC particle cloud is
spreaded so that no wing can be hit anymore.
GFM GToeroe
Without changing the current sandcaster mechanics totally I want to
circumvent the current issue that the mean number of killed fighters
by a SC shot favours small wings.
If you send a 100er wing of one type and it get a critical hit then
amost 30 fighters are killed:
15 * (30/100) + 30 * (1-30/100) = 25.5
If you split the 100er wing to 10 wings á ten then the mean number of
killed fighters ~ 5.
So I started to write code which let the SC fire at all wings which
are currently in the weapon target list (btw: each object can have up
tp 10 targets in its weapon target list).
The number of killed fighters per type per spread shot is limited to
30. So if the first wings was hit and 10 fighters are killed then the
max number of killed fighter for the next wing is only 20 and so on.
If a ship was hit the it is assumed that the SC particle cloud is
spreaded so that no wing can be hit anymore.
GFM GToeroe