Discussion:
Attacking Pods with Fighters
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a***@hotmail.com
2008-05-09 07:33:54 UTC
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Hiya's, I am in a game atm playing the COM. I have been trying to
destroy a base with 3 fighter wings (50, 50 and 100 fighters). I get
it down to a point and then a new pod full of population lands. I
have set one of the 50 fighter wigs to "Target/Intercept all Pods",
another to attack enemy AND Target/Intercept all Pods" and the last
wing to attack enemy AND Target/Intercept all Pods" AND Target Soft.
They have all been targeting the base fine, but they all let the pods
just float on by. Any suggestions?

Cheeers


Tempest
a***@hotmail.com
2008-05-09 07:56:32 UTC
Permalink
Post by a***@hotmail.com
Hiya's, I am in a game atm playing the COM. I have been trying to
destroy a base with 3 fighter wings (50, 50 and 100 fighters). I get
it down to a point and then a new pod full of population lands. I
have set one of the 50 fighter wigs to "Target/Intercept all Pods",
another to attack enemy AND Target/Intercept all Pods" and the last
wing to attack enemy AND Target/Intercept all Pods" AND Target Soft.
They have all been targeting the base fine, but they all let the pods
just float on by. Any suggestions?
Cheeers
Tempest
BTW, am using Host Version 4.0 Build 213, and Client version 4.00.065
Lord Lancelot
2008-05-09 08:37:01 UTC
Permalink
Post by a***@hotmail.com
Post by a***@hotmail.com
Hiya's, I am in a game atm playing the COM. I have been trying to
destroy a base with 3 fighter wings (50, 50 and 100 fighters). I get
it down to a point and then a new pod full of population lands. I
have set one of the 50 fighter wigs to "Target/Intercept all Pods",
another to attack enemy AND Target/Intercept all Pods" and the last
wing to attack enemy AND Target/Intercept all Pods" AND Target Soft.
They have all been targeting the base fine, but they all let the pods
just float on by. Any suggestions?
Cheeers
Tempest
BTW, am using Host Version 4.0 Build 213, and Client version 4.00.065
Your host is too old, your 6 version behind.

http://planets4.hood-net.org/wiki/index.php/Host_213h

With the latest you should be able to shoot pod more easily.

Lord Lancelot
a***@hotmail.com
2008-05-10 00:16:11 UTC
Permalink
Post by Lord Lancelot
Post by a***@hotmail.com
Post by a***@hotmail.com
Hiya's, I am in a game atm playing the COM. I have been trying to
destroy a base with 3 fighter wings (50, 50 and 100 fighters). I get
it down to a point and then a new pod full of population lands. I
have set one of the 50 fighter wigs to "Target/Intercept all Pods",
another to attack enemy AND Target/Intercept all Pods" and the last
wing to attack enemy AND Target/Intercept all Pods" AND Target Soft.
They have all been targeting the base fine, but they all let the pods
just float on by. Any suggestions?
Tempest
BTW, am using Host Version 4.0 Build 213, and Client version 4.00.065
Your host is too old, your 6 version behind.
Hiya, thanks for the advice, but it doesnt seem to make any
difference. I have updated to V213h and the fighter wings still will
not attack pods. My last attempt has all the fighters set to Attack
Enemies, Target Soft and Target/Intercept Pods. They all flew off and
intercepted a pod but did not attack. They are keeping pace with the
pod (sort of like they providing a fighter escort) but not attacking.

Any other idea's about it?

Also not sure if it is related, but a friend who is playing in a game
that I am hosting has indicated that he has lost a small fleet to a
minefield. He indicated that he had a minesweeper (active
minesweeping) and was travelling at speed 10. He seemed quite annoyed
when his fleet was destroyed on a mine filed (not sure which type). I
dont use minefields much myself so I dont know if this is normal
behavior for mines.
Amaranthine
2008-05-10 12:31:39 UTC
Permalink
I've recently had a ship hit a Web mine, and it was traveling at a
speed below 10ly.
Post by a***@hotmail.com
Post by Lord Lancelot
Post by a***@hotmail.com
Hiya's, I am in a game atm playing the COM.  I have been trying to
destroy a base with 3 fighter wings (50, 50 and 100 fighters).  I get
it down to a point and then a new pod full of population lands.  I
have set one of the 50 fighter wigs to "Target/Intercept all Pods",
another to attack enemy AND Target/Intercept all Pods" and the last
wing to attack enemy AND Target/Intercept all Pods" AND Target Soft.
They have all been targeting the base fine, but they all let the pods
just float on by.  Any suggestions?
Tempest
BTW, am using Host Version 4.0 Build 213, and Client version 4.00.065
Your host is too old, your 6 version behind.
Hiya, thanks for the advice, but it doesnt seem to make any
difference.  I have updated to V213h and the fighter wings still will
not attack pods.  My last attempt has all the fighters set to Attack
Enemies, Target Soft and Target/Intercept Pods.  They all flew off and
intercepted a pod but did not attack.  They are keeping pace with the
pod (sort of like they providing a fighter escort) but not attacking.
Any other idea's about it?
Also not sure if it is related, but a friend who is playing in a game
that I am hosting has indicated that he has lost a small fleet to a
minefield.  He indicated that he had a minesweeper (active
minesweeping) and was travelling at speed 10.  He seemed quite annoyed
when his fleet was destroyed on a mine filed (not sure which type).  I
dont use minefields much myself so I dont know if this is normal
behavior for mines.- Hide quoted text -
- Show quoted text -
Magik
2008-05-12 00:47:51 UTC
Permalink
Submit a bug report please. The host will need to send the .TNx
and .YGx files from the Univ/GameX folder. Drewhead's has a built-in
bug report system under Help -> Game Bug.

Thank you,
Magik
Black No.1
2008-05-12 08:51:26 UTC
Permalink
Post by Amaranthine
I've recently had a ship hit a Web mine, and it was traveling at a
speed below 10ly.
Copied from the Wiki:
"Any ship or wing can move safely through a Barbitic, Laser, or Gravitonic
Minefield at speed 13 or less (no math calculation need be applied here). To
pass through a Web Minefield unaffected, the object must travel at speed 6 or
less. Ships or wings with a speed of 25 or less have 1/3 the normal chance of
hitting a Barbitic, Laser, or Gravitonic Minefield."

So if the ship in your case travelled at speed 7-9 it could have hit mines.

Cheers,
Jochen
Amaranthine
2008-05-12 13:23:12 UTC
Permalink
Ah! That was the case for me.
Post by Black No.1
So if the ship in your case travelled at speed 7-9 it could have hit mines.
Lord Lancelot
2008-05-12 15:22:43 UTC
Permalink
Post by Black No.1
So if the ship in your case travelled at speed 7-9 it could have hit mines.
Magik could you check in the code I believe the safe speed for all
minefield (beside web) is 12ly not 13ly.

Web is 6ly.

http://planets4.hood-net.org/wiki/index.php/Minefield#Movement_Effects

Lord Lancelot
Tempest
2008-06-07 16:58:32 UTC
Permalink
Since the initial post, have continued to play with setting, bit with
no luck. Still cant get a fighter or ship to attack a pod with the
exception of assault pod. Is this because the assault pod is a moving
target or is it simply a threat....
Post by Lord Lancelot
Post by Black No.1
So if the ship in your case travelled at speed 7-9 it could have hit mines.
Magik could you check in the code I believe the safe speed for all
minefield (beside web) is 12ly not 13ly.
Web is 6ly.
http://planets4.hood-net.org/wiki/index.php/Minefield#Movement_Effects
Lord Lancelot
Magik
2008-06-08 17:04:32 UTC
Permalink
There is a bug that I found that has been corrected and will be
available in the next host release.

Magik

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