Discussion:
Client 65e: Quickbuild resources
(too old to reply)
Phaidros
2008-06-26 09:03:27 UTC
Permalink
Changed: When calculating the resources at a base from external
sources, any ships within 5 ly with a valid transfer active will be
added instead of only ships at 0 ly. This allows the resources from
ships to be added to bases for QuickBuild requirements.
-----

Does this also apply for shipbuilding with dry docks? If not, I'd
appreciate an identical account of resources that lists both docked
pod resources and resources on ships within 5 ly with a valid transfer
active as available for the dry dock.

Phaidros
Lord Lancelot
2008-06-26 15:03:24 UTC
Permalink
Post by Phaidros
Changed: When calculating the resources at a base from external
sources, any ships within 5 ly with a valid transfer active will be
added instead of only ships at 0 ly. This allows the resources from
ships to be added to bases for QuickBuild requirements.
-----
Does this also apply for shipbuilding with dry docks? If not, I'd
appreciate an identical account of resources that lists both docked
pod resources and resources on ships within 5 ly with a valid transfer
active as available for the dry dock.
Phaidros
GREAT Idea

Warning Client 65e is not released yet, still in test development.

Lord Lancelot
Magik
2008-06-27 13:27:18 UTC
Permalink
Does this also apply for shipbuilding with dry docks? If not,  I'd
appreciate an identical account of resources that lists both docked
pod resources and resources on ships within 5 ly with a valid transfer
active as available for the dry dock.
Drydocks can use resources from bases within 5 ly as if it was already
on the ship. They will now get the benefit of training centers on
nearby bases so that the starting skill of new ships will be based on
that like base-ship building. Also, drydocks will first use crew and
fuel from a base to populate the new ship instead of itself.

Magik
Lord Lancelot
2008-06-27 18:13:56 UTC
Permalink
Post by Magik
Post by Phaidros
Does this also apply for shipbuilding with dry docks? If not, I'd
appreciate an identical account of resources that lists both docked
pod resources and resources on ships within 5 ly with a valid transfer
active as available for the dry dock.
Drydocks can use resources from bases within 5 ly as if it was already
on the ship. They will now get the benefit of training centers on
nearby bases so that the starting skill of new ships will be based on
that like base-ship building. Also, drydocks will first use crew and
fuel from a base to populate the new ship instead of itself.
Magik
Ok if I undestand right this is already in 65e right ?
Magik
2008-06-28 14:17:26 UTC
Permalink
Post by Lord Lancelot
Ok if I undestand right this is already in 65e right ?
The first attempt is. It's not working and requires more work/
testing.

Magik
Phaidros
2008-06-29 10:06:05 UTC
Permalink
Post by Magik
Drydocks can use resources from bases within 5 ly as if it was already
on the ship.  They will now get the benefit of training centers on
nearby bases so that the starting skill of new ships will be based on
that like base-ship building.  Also, drydocks will first use crew and
fuel from a base to populate the new ship instead of itself.
Magik
Great!

Which one counts if the ship skill of the drydock ship is higher than
the ship skill available from the base's training centers?

Phaidros
Magik
2008-07-01 06:21:35 UTC
Permalink
Post by Phaidros
Which one counts if the ship skill of the drydock ship is higher than
the ship skill available from the base's training centers?
The skill of the drydock never mattered (and still doesn't). It was
always 10 skill for new ships from a drydock.

Magik
Phaidros
2008-07-01 08:58:50 UTC
Permalink
Post by Phaidros
Which one counts if the ship skill of the drydock ship is higher than
the ship skill available from the base's training centers?
The skill of the drydock never mattered (and still doesn't).  It was
always 10 skill for new ships from a drydock.
Magik
Is it possible to change that and take whatever of the two is higher
as the skill for new ships from a drydock. Otherwise any drydock owner
would be unwise in building ships in deep space. And that runs
somewhat contrary to the unique selling point of mobile drydocks -
that they can build new ships wherever they want.

Phaidros
Myflowers
2008-07-02 08:39:24 UTC
Permalink
Post by Phaidros
Is it possible to change that and take whatever of the two is higher
as the skill for new ships from a drydock. Otherwise any drydock owner
would be unwise in building ships in deep space. And that runs
somewhat contrary to the unique selling point of mobile drydocks -
that they can build new ships wherever they want.
Phaidros
Skill actually is a Crew matter. So, if the new ship is fully crewed
by the base, then it has sense to use the base skill (TCs) instead the
drydock one. If the ship is built (by a drydock) in deep space, then
it has sense to use the Drydock skill.
Black No.1
2008-07-02 08:47:17 UTC
Permalink
Post by Phaidros
Is it possible to change that and take whatever of the two is higher
as the skill for new ships from a drydock. Otherwise any drydock owner
would be unwise in building ships in deep space. And that runs
somewhat contrary to the unique selling point of mobile drydocks -
hat they can build new ships wherever they want.
Imho it is good that bases have a bonus compared to drydocks - the reason?

Drydocks don't need 3 buildings for a complete ship. Furthermore they are
mobile, which
also allow ships to be built at the very battle front - in my opinion this
justifies having less skill as compensation.

Cheers,
Jochen

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