Starting ships Matrix
http://planets4.hood-net.org/wiki/index.php/Starting_Ships_Matrix
Resources on Starting Ships Matrix
http://planets4.hood-net.org/wiki/index.php/Resources_on_Starting_Ships_Matrix
One must be careful when changing the hull type, of a race starting
ships.
All race are now balanced with their starting resources, with it tie
to the cargo hold of their starting ships, starting resources have to
be in the cargo of ships, they can not be in pods or added to the
HW.
We would all like to see more unique, special, racial starting ships
instead of let say medium deeps. But most importantly more BALANCED at
the very least in regard of starting ship warp speed.
But the medium has 2000 cargo, not many race have unique ship with big
cargo hold, often it just the generic Small, medium, small transport,
large and super.
That being said, after having heard and be influenced by many players
ideas (Zaabur, Asthar, Black JoSch, Prottomatter, Joyride Rumata,
Shard X Cal, just to name a few) and inputs here my recommendation.
THE SOLAR FEDERATION
NOW: 4 Ships
3 Medium w50 deep (6000 cargo)
1 Nebula w90 (350 cargo) 4HL, 4Dis, 2flk Sh:40 Armor:20
NEW: 4 Ships (Same starting resources on ships as before)
2 NOCTURNE W90 2HL, 6 dis, 4 flk, sh:40 armor:70 (320 scan, mine
sweeper, mine layer)
1 TERRA CLASS STAR BASE (it has 0 engines) Cargo maximum 40 000
So we put the starting resources of the 3 previous medium deep on it.
1SC 2PTT, 1DC, 4 Dis, 10 Flk SH:400 (max of 3000) Armor: 400 , 5
Servodyne 800
1 NEBULA w120 (instead of w90) (350 cargo) 2PTT, 2DC, 4Dis, 2flk Sh:
40 Armor:20
THE LIZARD KINGDOM
NOW: 6 Ships
5 Medium w50 ( 10 000 cargo)
1 LCC w80 2HL 1PTT 1MR, 4Dis, 10 Flk Sh:40 Armor:1500
NEW: 6 Ships
5 Medium w105 (FTL3) ( 10 000 cargo) (ppl are scare of w120 because of
the possible liz ground attacks)
1 LCC w90 1PTT 3DC, 4Dis, 10 Micro sand caster (or Intercept) Sh:40
Armor:1500
WAIT do not panic yet let me explain why this ship is weaker with MSC
or intercept than with flakes. Also the w90 make them a little faster
on the map, vs w80, but make them a little slower in the VCR, with
make them a lesser threat vs enemy HW and allow enemy fighter to kill
it faster.
The new LCC is a little better vs ships, but it much more prone to be
shot down by HW fighter wings, especially with intercept, it become a
little like the Scavenger starting Pretender Class Q-Ship, well not
has strong since they have 4 and they have PPC BC and all have w90,
but they also have intercept witch is their only weakness, fighter can
kill them…
Since they do not have unique ships with big enough cargo hold beside
the LCC (1500) we leave the Lizard with their medium deep for their
starting resources and empire building. Do we want to transform their
5 medium deep in 5 more LCC ? NO that would be crazy strong…
THE STORMER KINGDOM
NOW: 5 Ships
4 MEDIUM w50 deep (8000 cargo)
1 DETH SPECULA CLASS FRIGATE w190 (350 cargo) 2PTT, 10Dis, 4flk Sh:350
Armor:20
OPTION A VANILLA
NEW: 5 Ships (Same starting resources on ships as before)
4 MEDIUM w105 (FTL3) deep (8000 cargo)
1 DETH SPECULA CLASS FRIGATE w190 (350 cargo) 2PTT, 10Dis, 4flk Sh:350
Armor:20 (NO Change)
OPTION B VANILLA & BLOOD ALE
NEW: 6 Ships (Same starting resources on ships as before)
4 MEDIUM w105 (FTL3) deep (8000 cargo)
1 DETH SPECULA CLASS FRIGATE w190 (350 cargo) 2PTT, 10Dis, 4flk Sh:350
Armor:20 (NO Change)
1 NEFARIOUS CLASS DESTROYER w20 1DC, 15 dis, 10 FLK (primary use
scanner, can later be refitted with engine for mine laying mine
sweeping or a single boom) (0 cargo hold)
OPTION C KLINGON FLEET
NEW: 4 (5 if Nefarious) Ships (Same starting resources on ships as
before)
1 VICTORIOUS CLASS BATTLESHIP W13 engines, 1 sand cater, 19 empty
large weapon, 20 dis, 10 FLk, Sh:400, Armor: 200, 5 Servodyne 800.
This ship has 10 000 cargo so all the stuff from the medium 8000 cargo
goes in it.
It can later be refitted with some weapons like HL, the shield 300
(even if it has a hull max of 1000) and become a hw defense ship, The
victorious need 12 engines, and can only be towed by a hull tech 5
Stormer ship or more, so this ship can not be used offensively until
very late, it can not move (or be towed) fast enough to be at an enemy
hw...
1 DETH SPECULA CLASS FRIGATE w190 (350 cargo) 2PTT, 10Dis, 4flk Sh:350
Armor:20 (NO Change)
2 PAINMAKER CLASS CRUISER w90 1HL, 4Dis, 2 Flk, Sh:30 Armor:10 (Cargo
250 Empty) 1 pod pay
Pain maker here serve has a small cargo ship & pod bay to start
expanding or gather resources from nearby planets.
OPTIONAL SHIP
1 NEFARIOUS CLASS DESTROYER w20 1HL, 15 dis, 10 FLK (primary use
scanner, can later be refitted with engine for mine laying mine
sweeping or a single boom) (0 cargo
Lord Lancelot