Discussion:
transport inhibitor problem feature or bug?
(too old to reply)
protomatter
2008-04-16 00:40:13 UTC
Permalink
i dont recall if this occured before or after the latest host changes.
but my transport inhibitor has strange results. it prevents the privs
from beaming over crew, however for some reason the crew are all dead
the fuel food ord and repairs have been stolen. yet on another ship i
was unable to beam up supplies from my own base because i had this
device on. is it intentional to allow privateers to steal cargo fuel
repairs and ord when active? and why would all my crew be dead? does
the boarding laser itself kill a full compliment of crew on the
incident?

Proto
KlingonKommand
2008-04-20 17:28:43 UTC
Permalink
I assume you're talking about Weekend Warrior where my Privateer MCBR's
have been tangling with your Incidents. If it is of help here are the
logs of the MCBR's. And although this is my first experience playing the
Privs, so I'm probably missing a trick here, I can confirm I used the
boarding lasers and beamed over a lot of crew and other personnel in an
attempt to capture your ships; and my ships have weapons which include
high kill ratio ones like Disruptors on them.

(First MCBR)
Fuel Robber: Has taken 50 kt of fuel from the ship: Hunter-Killer Class
Cruiser 13.
Trained 24 new combat troops.
Cargo Grabber: Has taken 50 kt of cargo from the ship: Incident Class
Utility Cruiser - 9
Cargo Grabber: Has taken 50 kt of cargo from the ship: Incident Class
Utility Cruiser - 13
Cargo Grabber: Has taken 50 kt of cargo from base ID: 4115.
Cargo Grabber: Has taken 50 kt of cargo from base ID: 3969.

(Second MCBR)
Advanced boarding laser used on ship Incident Class Utility Cruiser -
13 ID#3234 causing 17% hull damage. Casualties: .
We've captured ship Incident Class Utility Cruiser - 13 ID#3234 at
(6906, 7155) on movement phase 2.
234 neutronium fuel units have transferred to the ship.
676 ord units have transferred to the ship.
We have exchanged cargo with ship Incident Class Utility Cruiser - 13
ID# 3234.
--- several Red Alert messages removed for clarity ---
Helm: Waypoint reached: (6907, 7161).
Red Alert! Combat Alert! Shields Up! Enemy encountered at (6909, 7156)
on movement phase 196.
Red Alert! Combat Alert! Shields Up! Enemy encountered at (6909, 7156)
on movement phase 199.
Fuel Robber: Has taken 50 kt of fuel from the ship: Hunter-Killer Class
Cruiser 13.

~ ~ ~ ~

Summary:

please send more ships.
--
KlingonKommand (aka Captain Klepto in Weekend Warrior)
protomatter
2008-04-20 20:16:57 UTC
Permalink
Post by KlingonKommand
I assume you're talking about Weekend Warrior where my Privateer MCBR's
have been tangling with your Incidents. If it is of help here are the
logs of the MCBR's. And although this is my first experience playing the
Privs, so I'm probably missing a trick here, I can confirm I used the
boarding lasers and beamed over a lot of crew and other personnel in an
attempt to capture your ships; and my ships have weapons which include
high kill ratio ones like Disruptors on them.
yes i am talking about the weekend warrior game where your privs are
robbing the incidents.
the boarding lasers are giving damage as intended. but the transport
inhibitors seem to only stop you from beaming over crew. it somehow
allows you to beam off everything else. but in the same instance
prevents me myself from beaming up replacement crew.
Post by KlingonKommand
(First MCBR)
Fuel Robber: Has taken 50 kt of fuel from the ship: Hunter-Killer Class
Cruiser 13.
Trained 24 new combat troops.
Cargo Grabber: Has taken 50 kt of cargo from the ship: Incident Class
Utility Cruiser - 9
Cargo Grabber: Has taken 50 kt of cargo from the ship: Incident Class
Utility Cruiser - 13
Cargo Grabber: Has taken 50 kt of cargo from base ID: 4115.
Cargo Grabber: Has taken 50 kt of cargo from base ID: 3969.
(Second MCBR)
Advanced boarding laser used on ship Incident Class Utility Cruiser -
13 ID#3234 causing 17% hull damage. Casualties: .
We've captured ship Incident Class Utility Cruiser - 13 ID#3234 at
(6906, 7155) on movement phase 2.
234 neutronium fuel units have transferred to the ship.
676 ord units have transferred to the ship.
We have exchanged cargo with ship Incident Class Utility Cruiser - 13
ID# 3234.
--- several Red Alert messages removed for clarity ---
Helm: Waypoint reached: (6907, 7161).
Red Alert! Combat Alert! Shields Up! Enemy encountered at (6909, 7156)
on movement phase 196.
Red Alert! Combat Alert! Shields Up! Enemy encountered at (6909, 7156)
on movement phase 199.
Fuel Robber: Has taken 50 kt of fuel from the ship: Hunter-Killer Class
Cruiser 13.
~ ~ ~ ~
so basically the ships are being emptied with ranged ship devices and
not being beamed off?
Post by KlingonKommand
please send more ships.
--
KlingonKommand (aka Captain Klepto in Weekend Warrior)
i wish i could but someone wont let me make enough money to build
anymore.

my only choice against you in this game seems to be broken. i have the
ability to ground assault you in several cases. but currently ground
assault is broken, so why bother. ill seeking other means in the
meantime.

Proto
KlingonKommand
2008-04-20 20:51:46 UTC
Permalink
Post by protomatter
so basically the ships are being emptied with ranged ship devices and
not being beamed off?
Probably, I just don't know. Another possibility is, maybe the transport
inhibitor algorithm writer never considered people transferring not just
crew, but HG, troops, colonists, and the kitchen sink waste management
droid over. They all kill ya when they materialise on board with their
honed butter knives and whisks and mad, rolling eyes.
Post by protomatter
Post by KlingonKommand
please send more ships.
i wish i could but someone wont let me make enough money to build
anymore.
That's half of what brought the Sols to their knees in this same game.
As I said, it's the first time I've played Privs, and I find them
remarkably powerful and easy to play. If they were a 3rd party race folk
would shout about them being overpowered 8)
Post by protomatter
i have the
ability to ground assault you in several cases. but currently ground
assault is broken
I think it's working again - I just used it to mop up a Sol base. I used
CKD mode. If you're trying and failing, you may be running up against
unnoticed mechs?
Post by protomatter
ill seeking other means in the
meantime.
Best of luck there dude... but I don't want to kill you. Like a good
parasite, I want you to survive longer. Slurp. Yum. More salt!
--
KlingonKommand
protomatter
2008-04-22 01:22:56 UTC
Permalink
Post by KlingonKommand
Post by protomatter
i have the
ability to ground assault you in several cases. but currently ground
assault is broken
I think it's working again - I just used it to mop up a Sol base. I used
CKD mode. If you're trying and failing, you may be running up against
unnoticed mechs?
Post by protomatter
ill seeking other means in the
meantime.
Best of luck there dude... but I don't want to kill you. Like a good
parasite, I want you to survive longer. Slurp. Yum. More salt!
--
KlingonKommand
yes ground assault is working again ive deffinately eliminated quite a
few of your bases now.
those hull plans with the advanced boarding laser must be working out
nice for you. arent you glad i traded them to your ally?
self sabaotage you say?, quite possibly, ill remeber that in the
future though. i has thought the transport inhibitor was a good
privateer protection screen, but im quickly realising there isnt thing
that can stop a dedicated priv.

Your doing well press on.
Proto

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