KlingonKommand
2008-06-23 20:07:11 UTC
So here I am playing Privateers for the first time, in Weekend Warrior.
Let's have a look at my homeworld base's storage. It's turn 53.
Large weapons: 444 - about 3% of these were actually *built* by me. The
rest come from Amphibians. Ie my Native Dustoffs.
I don't think anyone else has a fraction of the number of Amphibians
I've got because, as we all know, natives are NOT distributed randomly
either by Master.exe or ScriptZ0r, but clump together with planets with
imilar ID numbers having similar natives. And hosts / map creators
invariably number planets sequentially so nearby ones have similar
numbers (something I thought had been solved in VGAP3 days, where
similarly critical issues to do with base building depended on ID
number). Anyhow, with the dozens and dozens of gatling phasors I've
proven invulnerable to everything the fighter races could throw at me.
Engines: 1,062. Now very few of these actually come from my *own* Ghips,
I only had a few. They clustered near the UA, but he podded them all up
to move homeworld when the last one got a bit uncomfortable... then
dropped out of the game allowing me to assiduously gather them all up.
Most of those engines are FTL-1's or better. I bet his remaining ally is
most displeased.
Anyhow, bottom line is that my... Privateers... are one scary bunch of
fighting ships which I can build for a pittance.
My point is this. I never understood why the amount of Free Stuff that
natives made got boosted by a factor of at least 10, maybe 100 (this was
many hosts ago). I have not seen a Rebel lose for a long time, and
having played Privs now I see just how ridiculously easy it is to win,
without really trying, when you have native dustoffs on some low tech /
starting ships.
--
KlingonKommand
Let's have a look at my homeworld base's storage. It's turn 53.
Large weapons: 444 - about 3% of these were actually *built* by me. The
rest come from Amphibians. Ie my Native Dustoffs.
I don't think anyone else has a fraction of the number of Amphibians
I've got because, as we all know, natives are NOT distributed randomly
either by Master.exe or ScriptZ0r, but clump together with planets with
imilar ID numbers having similar natives. And hosts / map creators
invariably number planets sequentially so nearby ones have similar
numbers (something I thought had been solved in VGAP3 days, where
similarly critical issues to do with base building depended on ID
number). Anyhow, with the dozens and dozens of gatling phasors I've
proven invulnerable to everything the fighter races could throw at me.
Engines: 1,062. Now very few of these actually come from my *own* Ghips,
I only had a few. They clustered near the UA, but he podded them all up
to move homeworld when the last one got a bit uncomfortable... then
dropped out of the game allowing me to assiduously gather them all up.
Most of those engines are FTL-1's or better. I bet his remaining ally is
most displeased.
Anyhow, bottom line is that my... Privateers... are one scary bunch of
fighting ships which I can build for a pittance.
My point is this. I never understood why the amount of Free Stuff that
natives made got boosted by a factor of at least 10, maybe 100 (this was
many hosts ago). I have not seen a Rebel lose for a long time, and
having played Privs now I see just how ridiculously easy it is to win,
without really trying, when you have native dustoffs on some low tech /
starting ships.
--
KlingonKommand