Lord Lancelot
2008-05-01 18:45:14 UTC
http://planets4.hood-net.org/wiki/index.php/Host_213g
213f and 213g is one release in 213g.
What is new in Host.exe Version 4.000.213g
[edit] May 01, 2008
Note: This is a bugfix release that is (probably) not available as
download from the official VGA Planets homepage.
(Host 213f and Host 213g have been one release in Host 213g)
[edit] Fixes
[edit] Host 213f
Fixed: Host crash in VCR combat.
Fixed: An undocked wing with Do Not Launch enabled will be able to
be a combat initiator again.
Fixed: When a wing docks mid-turn to a carrier and has Do Not
Launch enabled then it will no longer be a valid combat initiator.
Fixed: Wings docked to a carrier were allowing combat to be
initiated with them, always. Now it is only when they are visible to
the initiator or set to aggressive mode with Do Not Launch disabled.
Fixed: When a wing uses auto-intercept to undock from a carrier
and attack a target, it will become a valid combat initiator.
Fixed: When a wing uses intercept, escort, or a waypoint to undock
from a carrier, it will become a valid combat initiator if is in
aggressive mode.
Fixed: Privateers were able to be blocked by Transport Inhibitor,
Federation forcefields, and system damage from their ship for boarding
an enemy, but not for transporting their target's resources off. Now
the same limitation is imposed for that.
Fixed: Filtered out "Last Transmission" messages that didn't have
any useful content that were products of base merges, which you have
the log in the merged base anyways.
Fixed: Filtered out the ship log spam that you get when you are
transporting personnel to a friendly ship when they still have
personnel on board. "Our crew visited with the crew of..."
Fixed: Various space combat changes/fixes.
[edit] Host 213G
Fixed: If you set a tow target for your ship and the ship's hull
has no tractor beam rating on the hull, the tow target will not be
cleared.
Fixed: Stand off fix.
[edit] New Features
New: None
[edit] Changes
[edit] Host 213f
Changed When a ship is fully cloaked with defensive mode enabled
and is unseen by the initiator then the Guard Base setting is ignored
and will not pull the ship or base into combat.
Changed Growth rate penalty due to population has been reduced.
Penalty factor = (100 mil - colonists) / 100 mil. Shareware players
factor is 60 mil instead of 100 mil in this equation.
Changed Global Warmer, Global Icer, and Cystral Inferno Device
require less than 60% control system, less than 80% hull damage and
crew on board to operate.
Changed At the start of the game (turns 1 to 4) Solorian bases
with 10k colonists will change the star (instead of 10,001
colonists).
Changed Various space combat changes/fixes.
[edit] Host 213G
Changed When calculating a ship's tow score, the following will
cause the score to be -1 (was previously zero): control system damage
Lord Lancelot
213f and 213g is one release in 213g.
What is new in Host.exe Version 4.000.213g
[edit] May 01, 2008
Note: This is a bugfix release that is (probably) not available as
download from the official VGA Planets homepage.
(Host 213f and Host 213g have been one release in Host 213g)
[edit] Fixes
[edit] Host 213f
Fixed: Host crash in VCR combat.
Fixed: An undocked wing with Do Not Launch enabled will be able to
be a combat initiator again.
Fixed: When a wing docks mid-turn to a carrier and has Do Not
Launch enabled then it will no longer be a valid combat initiator.
Fixed: Wings docked to a carrier were allowing combat to be
initiated with them, always. Now it is only when they are visible to
the initiator or set to aggressive mode with Do Not Launch disabled.
Fixed: When a wing uses auto-intercept to undock from a carrier
and attack a target, it will become a valid combat initiator.
Fixed: When a wing uses intercept, escort, or a waypoint to undock
from a carrier, it will become a valid combat initiator if is in
aggressive mode.
Fixed: Privateers were able to be blocked by Transport Inhibitor,
Federation forcefields, and system damage from their ship for boarding
an enemy, but not for transporting their target's resources off. Now
the same limitation is imposed for that.
Fixed: Filtered out "Last Transmission" messages that didn't have
any useful content that were products of base merges, which you have
the log in the merged base anyways.
Fixed: Filtered out the ship log spam that you get when you are
transporting personnel to a friendly ship when they still have
personnel on board. "Our crew visited with the crew of..."
Fixed: Various space combat changes/fixes.
[edit] Host 213G
Fixed: If you set a tow target for your ship and the ship's hull
has no tractor beam rating on the hull, the tow target will not be
cleared.
Fixed: Stand off fix.
[edit] New Features
New: None
[edit] Changes
[edit] Host 213f
Changed When a ship is fully cloaked with defensive mode enabled
and is unseen by the initiator then the Guard Base setting is ignored
and will not pull the ship or base into combat.
Changed Growth rate penalty due to population has been reduced.
Penalty factor = (100 mil - colonists) / 100 mil. Shareware players
factor is 60 mil instead of 100 mil in this equation.
Changed Global Warmer, Global Icer, and Cystral Inferno Device
require less than 60% control system, less than 80% hull damage and
crew on board to operate.
Changed At the start of the game (turns 1 to 4) Solorian bases
with 10k colonists will change the star (instead of 10,001
colonists).
Changed Various space combat changes/fixes.
[edit] Host 213G
Changed When calculating a ship's tow score, the following will
cause the score to be -1 (was previously zero): control system damage
50%, no crew, no fuel. This allows hulls with 300+ hull speed and a
valid tractor beam rating to tow ships under these conditions.Lord Lancelot